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Uss-poseidonA Help please

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Skipper
Commander

Posts: 905
Join Date: 17-03-2002
Posted at 8:20 pm, 24th July 2004
what do you actually need to run ussposeidona this mod looks realy kewl but when i go and try to get it on from the consol i type in "map uss_poseidon-a" with out "" but it goes onto the loading screen and then just quits back to the desk top.

can any 1 please help as ive been trying to do this for ages and even setting the hunkmegs to 100 doesnt work either

thanks for any help as this map looks realy kewl
Get a Life Get Half Life2
Dobberman
Fleet Admiral

Posts: 1998
Join Date: 29-12-2001
Posted at 10:32 pm, 24th July 2004
Not sure, you may have a few too many pk3s in your baseEF
No matter what I choose, no matter how much I buy, the ones I love will always be the ones who pay. Whatever life holds in store for me, I will never forget these words, "with great parents comes great reliability." This is my gift; their purse. Who am I? I'm Dobberman.
Skipper
Commander

Posts: 905
Join Date: 17-03-2002
Posted at 10:15 am, 25th July 2004
this is what comes up with an error on that blue screen if you no what i mean when i type " map space_dock" with out ""

ST:V EF v1.20 win-x86 Apr 10 2001
----- FS_Startup -----
Current search path:
C:\Program Files\Raven\Star Trek Voyager Elite Force\baseef\zzzzzzuss_poseidon-a.pk3 (194 files)
C:\Program Files\Raven\Star Trek Voyager Elite Force\baseef\type8shuttle.pk3 (16 files)
C:\Program Files\Raven\Star Trek Voyager Elite Force\baseef\pak3.pk3 (1685 files)
C:\Program Files\Raven\Star Trek Voyager Elite Force\baseef\pak2.pk3 (794 files)
C:\Program Files\Raven\Star Trek Voyager Elite Force\baseef\pak1.pk3 (67 files)
C:\Program Files\Raven\Star Trek Voyager Elite Force\baseef\pak0.pk3 (19069 files)
C:\Program Files\Raven\Star Trek Voyager Elite Force\baseef\mapextras.pk3 (84 files)
C:\Program Files\Raven\Star Trek Voyager Elite Force/baseef

----------------------
21909 files in pk3 files
execing default.cfg
execing efconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------

------- Force Feedback Initialization -------
...inhibited, not initializing

----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\Program Files\Raven\Star Trek Voyager Elite Force
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x76Cool!
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...98 PFDs found
...hardware acceleration found
...PIXELFORMAT 4 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce3/AGP/SSE2
GL_VERSION: 1.5.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
picmipmin: 8
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled
Forcing glFinish
Initializing Shaders
----- finished R_Init -----

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------

------- Force Feedback Initialization -------
...inhibited, not initializing


------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x0 dma buffer
No background file.
0.00MB total sound buffer, 0.00MB free, 0.00MB loaded this map
----------------------

--- ambient sound initialization ---
Sound memory manager started
]map space_dock
------ Server Initialization ------
ST:V EF v1.20 win-x86 Apr 10 2001
Server: space_dock
RE_Shutdown( 0 )
------- Game Initialization -------
gamename: baseEF
gamedate: Apr 16 2001
Parsing ext_data/boltOns.cfg
Parsing ext_data/NPCs.cfg
Parsing addon.npc
------ ICARUS Initialization ------
ICARUS version : 1.33
-----------------------------------
0 squadPaths generated
1 teams with 1 entities
2 items registered
-----------------------------------
-----------------------------------
----- R_Init -----
Initializing Shaders
----- finished R_Init -----
AS_ParseFile: Parsed 103 ambient set(s)
WARNING: shader 'textures/poseidon_a_1/eng_1' has lightmap but no lightmap stage!
WARNING: shader 'textures/poseidon_a_1/env_1' has lightmap but no lightmap stage!
WARNING: shader 'textures/poseidon_a_1/ops_2' has lightmap but no lightmap stage!
WARNING: shader 'textures/poseidon_a_1/eng2_2' has lightmap but no lightmap stage!
WARNING: shader 'textures/poseidon_a_1/csoconn_1' has lightmap but no lightmap stage!
WARNING: shader 'textures/poseidon_a_1/cso2_2' has lightmap but no lightmap stage!
WARNING: shader 'textures/poseidon_a_1/cos_2' has lightmap but no lightmap stage!
WARNING: shader 'textures/poseidon_a_1/csoconn_2' has lightmap but no lightmap stage!
WARNING: shader 'textures/poseidon_a_1/conn_1' has lightmap but no lightmap stage!
WARNING: shader 'textures/poseidon_a_1/ops_1' has lightmap but no lightmap stage!
WARNING: shader 'textures/poseidon_a_1/conn_2' has lightmap but no lightmap stage!
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
... ICARUS_Shutdown
... Reference Tags Cleared
... Navigation Data Cleared
---------------------------
Z_Malloc: failed on allocation of 12960024 bytes with 9392744 free in main zone


does that mean anything?
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Bicko
Lieutenant-Junior Grade

Posts: 149
Join Date: 08-10-2002
Posted at 4:09 pm, 25th July 2004
"Z_Malloc: failed on allocation of 12960024 bytes with 9392744 free in main zone"

Why didn't you say that in the first place?

Quote:
Set com_hunkmegs to half your RAM, exit the game normally (don't type /quit), and load it up again.
Skipper
Commander

Posts: 905
Join Date: 17-03-2002
Posted at 11:10 am, 26th July 2004
thanks thats worked abit but theres missing textures in the holodeck and i carnt activate consols the on thing i can is the lift to tronsport me to another deck

thanks for you help
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