Join Date: 29-12-2001
|Posted at 8:44 pm, 30th May 2002|
Ok, before I go further, I want a place in the readme
In your turbolift, make a trigger_multiple in the place where the player would use the use button to bring up the menu. Press 'N' and check, PLAYERONLY, FACING and USE_BUTTON. Now you should make sure the following is in it:
Then make two small brushs and put them at the control panel. They should be the same size and in the same place. Give one the CAULK texture and give the other the ORIGIN texture. Then select them both and make them a func_static. Then press 'N'. In it make sure the following is there:
Now somewhere else in the map (anywhere) make a target_interface (I think it comes with the GDK2 def files, if you don't have it make a target_multiple, press 'N' and change classname target_multiple to classname target_interface)
Then, press 'N', and make sure that in it, it has the following:
Now, go back to your turbolift.dat in your ext_data folder and (delete all the decks already in it, better to start from scratch) make a line like this:
DECK1 "Deck 01" "" "use tour01" "sound/voice/computer/tour/deck1.mp3"
Now, in your map, make a target_level_change, press 'N' and in it have the following:
Radient will automatically add origin whatever into that, just leave it alone. Now, compile your map. You can see that the targetname of the target_level_change is the same as the thing in the turbolift.dat ("use tour01"), this is how the file points to it. Now when you run the map, you should be able to bring up the menu, and select Bridge from that. The map will even load the one from the Offical Virtual Voyager. I hope this works and that I didn't forget anything. (Phew!)
No matter what I choose, no matter how much I buy, the ones I love will always be the ones who pay. Whatever life holds in store for me, I will never forget these words, "with great parents comes great reliability." This is my gift; their purse. Who am I? I'm Dobberman.