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Info On Virtual Voyager and Help me please

EFMods Forum Archive - Mapping Help
Mikey_Carr
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Posted at 11:14 am, 8th June 2002
It will have 15 Decks
It will have Curved Corridors (I have installed them they work)
It will have 2 New Holodeck programs like HoloNovels

Now for helping me I have a Hirogen NPC in one map how to I make him chase me
On the Turbolift how do I add the missing decks and change the file names that they goto (instead of deck01 eff_voy1)

Thanks...I will give the website addy if anyone wants it

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carlos_technology
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Posted at 11:28 am, 8th June 2002
like I said in an earlier post, go to this link for a guide on how to make a working turbolift (or change an existing one)

http://www.efmods.com/~ksi/viewtopic.php?t=207

Dobberman said:
Ok, before I go further, I want a place in the readme Na na!

In your turbolift, make a trigger_multiple in the place where the player would use the use button to bring up the menu. Press 'N' and check, PLAYERONLY, FACING and USE_BUTTON. Now you should make sure the following is in it:

angle 315
classname trigger_multiple
spawnflags 7
target turbomenu
wait 5


Then make two small brushs and put them at the control panel. They should be the same size and in the same place. Give one the CAULK texture and give the other the ORIGIN texture. Then select them both and make them a func_static. Then press 'N'. In it make sure the following is there:

classname func_static
infostring II_CONTROL_PANEL


Now somewhere else in the map (anywhere) make a target_interface (I think it comes with the GDK2 def files, if you don't have it make a target_multiple, press 'N' and change classname target_multiple to classname target_interface)

Then, press 'N', and make sure that in it, it has the following:

classname target_interface
script_targetname turbolift
targetname turbomenu


Now, go back to your turbolift.dat in your ext_data folder and (delete all the decks already in it, better to start from scratch) make a line like this:

DECK1 "Deck 01" "" "use tour01" "sound/voice/computer/tour/deck1.mp3"

Now, in your map, make a target_level_change, press 'N' and in it have the following:

classname target_level_change
mapname tour/deck01
targetname tour01


Radient will automatically add origin whatever into that, just leave it alone. Now, compile your map. You can see that the targetname of the target_level_change is the same as the thing in the turbolift.dat ("use tour01"), this is how the file points to it. Now when you run the map, you should be able to bring up the menu, and select Bridge from that. The map will even load the one from the Offical Virtual Voyager. I hope this works and that I didn't forget anything. Happy (Phew!)


if you talk to Dobberman he might be able to help you a little with this quoted post

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Simmo666
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Posted at 1:55 pm, 8th June 2002
OK, I've made a menu basically: it has the extra decks in, sounds saying what the new decks are, but you'll need to tell Ensign_Kim how to do the bit about what map it sends you to, VERY SIMPLY. I'll send you that menu file now Ensign_Kim.

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Scooter
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Posted at 3:05 pm, 8th June 2002
Ensign_Kim said:
It will have 2 New Holodeck programs like HoloNovels

On the Turbolift how do I add the missing decks and change the file names that they goto (instead of deck01 eff_voy1)


I made a mod for EF that adds three new holodeck programs.

Adding the missing decks is easy (I made a mod for that too), but getting them to go somewhere is more difficult. Read Dobberman's article on that.

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carlos_technology
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Posted at 3:08 pm, 8th June 2002
yes, Is that article is the second post in this topic (the one I posted)

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Simmo666
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Posted at 3:11 pm, 8th June 2002
Yeah, I think these may be just newly created maps to use as holoprograms and may be either flat immobile ones or interactive ones - not like the ones in EF or the Xpack though I guess.

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LeprechaunTrekker
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Posted at 3:16 am, 9th June 2002
Question about Virtual Voyager: when is it going to be released??

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Simmo666
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Posted at 9:57 am, 9th June 2002
June 4th hopefully. If you didn't know, there is a beta version available at www.efmodcentral.com

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carlos_technology
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Posted at 12:21 pm, 9th June 2002
isn't there another beta test version coming out soon, after the current beta test version

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Scooter
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Posted at 1:30 pm, 9th June 2002
Simmo666 said:
June 4th hopefully.


Shouldn't that be July 4th? June 4th was a few days ago.

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Simmo666
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Posted at 1:30 pm, 9th June 2002
Maybe, depending on whether or not there is anything that really needs testing. Of course, if anything does need testing, I'll probably get it, and I'm still waiting for Worf55's skinning help and Ensign_Kim is waiting for Dobberman's turbolift help.

//EDIT: Oops, yes, July 4th.//

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carlos_technology
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Posted at 1:32 pm, 9th June 2002
well, if Dobberman doesn't know about ensign_kim needing help, (does he know) then tell him

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Dobberman
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Posted at 2:04 pm, 9th June 2002
I don't know how simpler I can make that, just go through it step by step, it really is pretty straight forward.
No matter what I choose, no matter how much I buy, the ones I love will always be the ones who pay. Whatever life holds in store for me, I will never forget these words, "with great parents comes great reliability." This is my gift; their purse. Who am I? I'm Dobberman.
Mikey_Carr
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Posted at 9:25 pm, 10th June 2002
Ok, I have been working VERY hard on Virtual Voyager S8 in recent days what has changed:
-Instead of moving from deck 2 deck like 1-2 2-3 3-4... etc
You will now have a menu like the EXP PACK.
The menus are almost working at 100%.

-Crew Logs are going to be updated.

-In the EXP pack- you had a library on the Bridge, it has been updated with what S8 is about.

-I am hoping to Install an ENH (Emergancy Nurse Hologram). This will be in the image of Kes as in my story the doctors idea.

That is mostly it but I can tell you I only have 3 decks to finish then The Ultimate Beta Test will be released by the 25th June hopefully. Then Once that is corrected Virtual Voyager S8 is going to be released on the 4TH July.

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Dobberman
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Posted at 9:51 pm, 10th June 2002
so I take it you got it to work?
No matter what I choose, no matter how much I buy, the ones I love will always be the ones who pay. Whatever life holds in store for me, I will never forget these words, "with great parents comes great reliability." This is my gift; their purse. Who am I? I'm Dobberman.
carlos_technology
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Posted at 9:54 pm, 10th June 2002
yes, did you get it to work

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Mikey_Carr
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Posted at 10:02 pm, 10th June 2002
I have but decks 6 and 7 dont seem to work, maybe i haven't compiled the maps for them or somthing. I will get it working 2 moro

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carlos_technology
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Posted at 10:03 pm, 10th June 2002
maybe you forgot to add the turbolift coding to decks 6 and 7

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Mikey_Carr
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Posted at 10:16 pm, 10th June 2002
I checked it over and deck 7 had an error:now it works, but deck 6 is unknown, since I am going 2 bed I will see in the morning here you go look at http://mysite.freeserve.com/S8_Voyager/index.shtml for news on my site and pictures. Grin

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Simmo666
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Posted at 5:20 pm, 11th June 2002
Hey, you may not have noticed that



says "Virtutal Freedom"

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carlos_technology
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Posted at 8:29 pm, 11th June 2002
I never noticed, thanks for telling us, I am sure it will be fixed when he knows about it

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Mikey_Carr
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Posted at 9:27 pm, 11th June 2002
I have been working on deck 7. This deck has had the least work, can i get some Ideas what to include so far I have:
-Jeffries Tubes
-Transporter Room
-1 Crew Quarters

Can any one else suggest something except from 20 crew quarters.

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carlos_technology
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Posted at 9:29 pm, 11th June 2002
perhaps another brig, a holodeck, a weapons armory

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Simmo666
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Posted at 9:30 pm, 11th June 2002
Maybe a special guest quarters, or storage rooms. (Weren't there meant to be storage rooms on deck 9 - you said to me there would)

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Mikey_Carr
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Posted at 9:41 pm, 11th June 2002
OK- Here is what Deck 7 will contain
-Transporter Room
-VIP Quarters
-Storage Room Alpha 1
-Jeffries Tubes
-One Crew Quarters

Also S-666, I really hope you can get help. I need a new Hazard Member and a young one about 16-22

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Scooter
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Posted at 9:43 pm, 11th June 2002
The science lab is on deck 7. I also sent you an email last week with lots of links to reference material.

Holodecks and transporters are not on deck 7. Can't remember off-hand. Armory is on deck 9 along with the brig.

BTW: in the beta version, you have hydroponics on deck 9, but it was actually in cargo bay 2 on deck 8. When 7of9 came aboard they got rid of it.

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carlos_technology
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Posted at 9:46 pm, 11th June 2002
Quote:
Also S-666, I really hope you can get help. I need a new Hazard Member and a young one about 16-22


you could use wesley as the new crewmember, he is about that age

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Simmo666
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Posted at 9:46 pm, 11th June 2002
Actually, he put hydroponics on deck 10, and it was really nicely done too. It fitted in there, and I think the one on the show was too open. Hydroponics was on deck 14 on the show or something I remember (I think I'm wrong), but they only used the same set for hydroponics and the cargo bay.

Wesley left starfleet I think, after the fighter crash, or something. And it may conflict with what happens in Nemesis.

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carlos_technology
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Posted at 9:48 pm, 11th June 2002
Simmo666 said:
Actually, he put hydroponics on deck 10, and it was really nicely done too. It fitted in there, and I think the one on the show was too open. Hydroponics was on deck 14 on the show or something I remember (I think I'm wrong), but they only used the same set for hydroponics and the cargo bay.


wasn't it called the airponics bay

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Scooter
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Posted at 9:50 pm, 11th June 2002
Could have been either one, maybe both.

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Mikey_Carr
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Posted at 9:58 pm, 11th June 2002
Ok put Wesley on as a Hazard Team but call him something different? That will work! I hope?
Also I have put Airobonics on Deck 8 as another cargo bay thing. Also on Deck 8 I added a Probe base (where they make the probes) any complaints?

Science lab will go on Deck 7 instead of VIP that will now go on Deck 2. but what can I put inside the science lab. Also how do I get people to wander about mindlessly or let them follow waypoints. I can get them to go to ONE way point but not to the next.

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Scooter
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Posted at 10:00 pm, 11th June 2002
There are pics of the science lab here:
http://www.darkproject.org/promo/index.html

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carlos_technology
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Posted at 10:02 pm, 11th June 2002
Quote:
but what can I put inside the science lab

you could put what was in the science lab in the show.
you could also put a few alien specimens in it (the parasite seen on EF, a tiny vohrsoth)

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Mikey_Carr
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Posted at 10:07 pm, 11th June 2002
I will but a Harvester in and what else? and what layout does any one know where I can get an Image of the science lab?

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Scooter
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Posted at 10:09 pm, 11th June 2002
Scooter said:
There are pics of the science lab here:
http://www.darkproject.org/promo/index.html


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Dobberman
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Posted at 10:24 pm, 11th June 2002
Glad you could get the turbolifts to work Happy Your mod sounds great!
No matter what I choose, no matter how much I buy, the ones I love will always be the ones who pay. Whatever life holds in store for me, I will never forget these words, "with great parents comes great reliability." This is my gift; their purse. Who am I? I'm Dobberman.
Mikey_Carr
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Posted at 10:31 pm, 11th June 2002
Thank You very much, your support means ALOT! I haven't got the lifts done 100%, I cant get deck 6 working some how... (meaning I cant get to deck 6 cause when i click Deck 6 it loads and then goes to the starting menu)

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carlos_technology
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Posted at 10:42 pm, 11th June 2002
Quote:
Thank You very much, your support means ALOT! I haven't got the lifts done 100%, I cant get deck 6 working some how... (meaning I cant get to deck 6 cause when i click Deck 6 it loads and then goes to the starting menu)


maybe it is a compiling error or an npc error or a script error or something

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Mikey_Carr
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Posted at 10:48 pm, 11th June 2002
I will try and edit D6 2moro after I finish Deck 7 which is coming along nicely. The science lab is turning out nice. and the brig has been installed. Well good night ye all.

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Mikey_Carr
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Posted at 7:36 pm, 12th June 2002
Here is what I have done 2day:
Fixed Deck 7-The science lab is now Ok, I think it looks empty.
That is it lol

Also S666 have you got my file that I just sent you deck 10?

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Obiko Dozen-Handed
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Posted at 7:40 pm, 12th June 2002
Fill it with random things, eg. skeletons with dogs inside their ribcage, human heads in a liebig condenser, that sort of thing. Or a replicator that keeps endlessly producing beefburgers...

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Obiko Dozen-Handed
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Mikey_Carr
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Posted at 8:01 pm, 12th June 2002
I know I will add a computer console on the side and Any more ideas, I cant make a dog skeleton or like that? Please help lol Happy

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carlos_technology
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Posted at 8:06 pm, 12th June 2002
can you show us samples of the decks (pictures, trailers) that are made, I know I might like the pictures. my version of EF isn't working so I can't run the beta test

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Mikey_Carr
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Posted at 8:26 pm, 12th June 2002
My EF dOESN'T WORK GREAT EITHER, lol But any way here is the URL for my site it has some pictures http://mysite.freeserve.com/S8_Voyager/index.shtml

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Simmo666
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Posted at 8:36 pm, 12th June 2002
I like those new pictures, I see you are using IRez in your pics, I'll get that and see how much even better it looks. What carlos means is his EF doesnt work at all, yours obviously works a bit, but not the best.

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Scooter
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Posted at 8:36 pm, 12th June 2002
Scooter said:
Scooter said:
There are pics of the science lab here:
http://www.darkproject.org/promo/index.html


Am I invisible or something?

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Obiko Dozen-Handed
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Posted at 8:39 pm, 12th June 2002
Who said that? Wink

These look really good, I might buy Elite Force...

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Mikey_Carr
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Posted at 9:09 pm, 12th June 2002
I did see the link it just you dont get to see the whole place... I have got the main little bit in the ... I will get a image...[/quote]

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Mikey_Carr
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Posted at 9:37 pm, 12th June 2002





You have to increase the brightness of ur comp to see them right, dont ask me my ef is fcuked (french conection UK-Its a designer name, ill shut up now lol) up! Eek!ops:

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Scooter
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Posted at 10:57 pm, 12th June 2002
Yeah, my screenshots turn out dark too, but Paint Shop Pro has fade correction.

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carlos_technology
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Posted at 11:19 pm, 12th June 2002
I like the pictures but I can't see the pictures they are too dark and I have my monitor brightness turned all the way up.

I was using my second computer, I looked at the page on my first computer and now it works.

what kind of trouble will I be in, I hate getting into trouble

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Scooter
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Posted at 12:30 am, 13th June 2002
carlos_technology said:
what should I do


Turn off your computer and don't post again until tomorrow. If Dobberman finds out that you are Captain when he wakes up, you will be in deep trouble.

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Kevin Chapman


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Posted at 1:20 am, 13th June 2002
If you think that is bad look at me I am sapoto be the cheaf since ofieser but Obiko Dozen-Handed has managed to doubble his posting over night and now look at me. I have such a small little rank.

It is becaus I don't viset any other boards. I just now made the effort to go and viset the rest.
A vote for me is a Vote Wasted
Mikey_Carr
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Posted at 6:56 pm, 13th June 2002
S666 sorry about deck 10, I dont know why it went wrong. I will include that in the new Beta Test.
Beta Test Omega 2.0a
Deck 10 - Shuttle Bay
Deck 7 - Crew Quarters
Deck 14 - Antimatter Dispoile

The file should be about 6MB. It will be same layout as other using the commands to shift decks...

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Simmo666
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Posted at 7:30 pm, 13th June 2002
I just got the new version, there are a couple of minor bugs, a few weird bugs, and a rather odd bug, I'll email you the problems as soon as I can get it done.

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