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ERP Projects(And others that effect Roleplaying)

EFMods Forum Archive - Project: Elite Roleplaying
Logalot
Lieutenant

Posts: 262
Join Date: 07-09-2002
Posted at 12:41 am, 24th October 2002
Here is a list of interesting projects by ERP and others. They are listed in their various stages of development, and will be updated on a regular basis!

Name: USS Eternal
Developer: Elite Roleplaying Main Mapper: Luke/Sam
Type: Map
Stage: Mapping
Description: A large map of a ship that is designed for the best Roleplaying experience possible on EF.

Name: Hazard Team B in First Contact Uniforms
Developer: Scooter of Elite Roleplaying
Type: Skin Pack
Stage: Finished, Released
Description: Self explanatory really, It's the Hazard Team B in First Contact uniforms to complement Laz Rojas's Haz Team A in FC Uniforms.

Name: CTF Deralict II Serenity Texture Mod
Developer: Elite Roleplaying, specificly, Scooter and Simmo.
Type: Map/Map Mod
Stage: Continously updated
Description: Modification for CTF Deralict II by James Nukem to turn the ship into the USS Serenity of EFMod VG fame. Also enhances looks of the ship.


Name: Defiant Columbia Texture Mod
Developer: Scooter
Type: Map Mod
Stage: Final version released
Description: Changes textures on the Defiant map to make it more like the USS Columbia of VG fame.

Name: USS 10to5
Developer: Scooter (For VG)
Type: Map
Stage: Mapping (On Hold)
Description: EF map of the USS 10to5, the classic Virtual Game ship.

Name: USS Nostromo Refit
Developer: Scooter/ERP
Type: Map, redo of USS Nostromo
Stage: Early Mapping (On Hold)
Dscription: After we got the .map for file for USS Nostromo, Scooter volunteered to add lots of new features to the map, and make it better for roleplaying! Much of the stuff involved is "Idiot proofing" the map, no more UFO, the windows are now NOT breakable, and all the power ups are being removed, except federation weapons, will be all kept in a speacial place. This map is also going to pack some never before seen features, which you'll just have to find out when you play it Na na!. You all know the cargo bay in USS Nostromo, yes, it was large, yes, it was useless, and yes, we are getting rid of it. You'll see how!

Name: USS Keystone
Developer: ERP, Mapper: Luke
Type: Map
Stage: Download it here!
Description: This is Luke's very first map, and I was very impressed. It's much like the 10to5, except it has a science lab and transporter room. Note that there is an armory, the only one of its kind in the EF world. All the weapons are kept in there.

Name:USS Everest
Developer: Crusader, based on the Keystone
Type: Map
Stage: ?
Description:It's using the warpcore from Keystone. But it's suppposed to be a temoral ship. Its the Keystone modified with decks 3 ,4, and 5. It will also have bigger decks.

Name: Voyager Extras in FC
Developer: Scooter
Type: Skin Pack
Stage: Finished, released
Description: The extras in Elite Force.... Now with First contact uniforms! Good skin pack, it provides a lot of diversity when it comes to skins.


Edited by Luke
Co-Manager of Elite Roleplaying
Had nightmares of all the bad ideas recieved about the ERP map.
Logalot
Lieutenant

Posts: 262
Join Date: 07-09-2002
Posted at 4:10 pm, 26th October 2002
I'm unlocking this sticky, so people can suggest stuff to go on here etc.
Co-Manager of Elite Roleplaying
Had nightmares of all the bad ideas recieved about the ERP map.
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 4:16 pm, 26th October 2002
Logalot said:
Name: USS 10to5
Developer: Scooter(ERP? Not sure)
Type: Map
Stage: Mapping
Description: EF map of the USS 10to5, the classic Virtual Game ship.

No, it's not for ERP, it's an old VG project.

Captain of the USS Serenity
Ens. Crusader
Lieutenant-Junior Grade

Posts: 82
Join Date: 20-10-2002
Posted at 6:06 pm, 26th October 2002
is it done?
Asistant cheif science officer USS Serinity


carlos_technology
Commodore

Posts: 2443
Join Date: 14-04-2002
Posted at 6:10 pm, 26th October 2002
no, hes still working on it

you can get it here

http://www.vmb-ca.com/efmods/10to5.pk3

Captain of...
visit the Offical Irc channel #efmods on irc.quakenet.org
Logalot
Lieutenant

Posts: 262
Join Date: 07-09-2002
Posted at 6:35 pm, 28th October 2002
w00t? Scooter's post was just here... He was wanting me to put the Nostromo project on here... I did... but what happened to the post!? Eek!
Co-Manager of Elite Roleplaying
Had nightmares of all the bad ideas recieved about the ERP map.
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 7:21 pm, 28th October 2002
Hehe, I deleted it because you asked me in email so I replied in email and deleted my post. I've got plenty of posts anyways.

Anyways, I hope people don't get their hopes up too much after reading the Nostromo Refit project description. That's pretty much a complete listing of all the ideas, and I don't know if they'll all get implemented.

Captain of the USS Serenity
Logalot
Lieutenant

Posts: 262
Join Date: 07-09-2002
Posted at 7:22 pm, 28th October 2002
Yeah, I thought the description might be a little long, I can shorten it down if you want.
Co-Manager of Elite Roleplaying
Had nightmares of all the bad ideas recieved about the ERP map.
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 8:04 pm, 28th October 2002
First revision:
Added more chairs to conference room and made them non-solid.
Removed or moved all powerups.
Added a hypospray weapon in sickbay.
Moved the display in sickbay a bit further down the wall.
UFO is gone for good. Rock!
Windows are still breakable. :-(
Made the captain's chair non-solid.
Navigator's chair refuses to go non-solid. :-(

Next revision:
Hopefully the breakable windows problem can be fixed.
Might fiddle with the powerups a bit.
Need to fiddle some more with the bridge.
Need to figure out how to control the transporter from the console.
Need a new levelshot.

Captain of the USS Serenity
Logalot
Lieutenant

Posts: 262
Join Date: 07-09-2002
Posted at 8:26 pm, 28th October 2002
Hmmm... Do what's the problem with the windows? Oh well, It's certainly going fast! I'm gonna go and change the stage on the list.
Co-Manager of Elite Roleplaying
Had nightmares of all the bad ideas recieved about the ERP map.
Simmo666
Rear Admiral

Posts: 4620
Join Date: 12-01-2002
Posted at 9:48 pm, 28th October 2002
Hmm, very nice project. A great suprise for when I got home lol.

Rear Admiral Simmo666
Commanding Officer - Starbase 460
Member of the Year 2002
REMEMBER: Scooter crashed the SQL Server on 25th November 2002 - really? did he? i forgot that
Logalot
Lieutenant

Posts: 262
Join Date: 07-09-2002
Posted at 10:36 pm, 28th October 2002
Hehe, Scooter has been working his arse off, this map should be pretty good. Maybe Scooter could take a break though and put his server up? Na na!
Co-Manager of Elite Roleplaying
Had nightmares of all the bad ideas recieved about the ERP map.
Simmo666
Rear Admiral

Posts: 4620
Join Date: 12-01-2002
Posted at 10:41 pm, 28th October 2002
*Sigh* Although it would be good for him to put the server up, its back to school for me tomorrow Sad . And so my homework starts up again, and it gets back to the normal routine. Getting back up at 7am, rather than midday. Oh well.

Anyway, back on topic, cant wait for those cool features.

Rear Admiral Simmo666
Commanding Officer - Starbase 460
Member of the Year 2002
REMEMBER: Scooter crashed the SQL Server on 25th November 2002 - really? did he? i forgot that
Ens. Crusader
Lieutenant-Junior Grade

Posts: 82
Join Date: 20-10-2002
Posted at 10:47 pm, 1st November 2002
scooter? What about one more deck?

on it you could have

1.A science lab (for the enjoyment of me and flix
(ill edit more in)

and you need to do this.

1. Make the jeff tube the only access to hull
2.make it wider
ya
Asistant cheif science officer USS Serinity


Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 10:57 pm, 1st November 2002
I'll keep that in mind. But first I need to resolve problems. Grin

Captain of the USS Serenity
Logalot
Lieutenant

Posts: 262
Join Date: 07-09-2002
Posted at 10:58 pm, 1st November 2002
No no, let me reply to that like this:

1. Scooter doesn't have the mapping skills, superb as he is.
2. It would take too much time, as interesting as it would be, it would take Scooter another month or so at LEAST.
3. The hull shape would be disrupted, the thing with Nostromo is that it has something few of te other RPing maps have, a walkable hull, even if we somhow made the deck fit in, it would take a while to make it look natural.
4. We're turning the cargobay into more rooms, nuff said.
Co-Manager of Elite Roleplaying
Had nightmares of all the bad ideas recieved about the ERP map.
LightSoup
Cadet 4th Year

Posts: 44
Join Date: 05-10-2002
Posted at 11:30 pm, 1st November 2002
I agree with Logalot. The hull is good the way it is. And a science lab? Maybe we can turn some of the cargo bay into a tiny science lab but lets make it a stellar cartography lab.
Ens. Crusader
Lieutenant-Junior Grade

Posts: 82
Join Date: 20-10-2002
Posted at 9:45 am, 2nd November 2002
*sigh* flix and i will have to put our implosive tests in the warp core
and let our andorian rats chew out all conduits

if you added a deck3 (to the bottom) nobody would know because without the stupid ufo thingy they cant see

but what about making the jeff tube the only way out (the back thing isnt realistic)
Asistant cheif science officer USS Serinity


LightSoup
Cadet 4th Year

Posts: 44
Join Date: 05-10-2002
Posted at 2:31 pm, 2nd November 2002
Ok, how about we add a sickbay to deck 3 too. The sickbay on deck 2 really sucks Na na!.
Logalot
Lieutenant

Posts: 262
Join Date: 07-09-2002
Posted at 2:43 pm, 2nd November 2002
*Sigh* We're not doing a Deck 3! I'm not sure what Scooter is doing with the airlock in the back, but as I remember, I think we're leaving it in.
Co-Manager of Elite Roleplaying
Had nightmares of all the bad ideas recieved about the ERP map.
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 3:46 pm, 2nd November 2002
Argh. Alright, time to put my foot down.

I'm not changing the exterior shape of the ship. The rear door is staying in, but I've made it so that it doesn't open until you press one of the panels beside the door. The sickbay doesn't suck any more than anything else on the map. (I didn't say it didn't suck though.)

Captain of the USS Serenity
Ens. Crusader
Lieutenant-Junior Grade

Posts: 82
Join Date: 20-10-2002
Posted at 11:30 pm, 8th November 2002
er whats this about lukes map
Asistant cheif science officer USS Serinity


Logalot
Lieutenant

Posts: 262
Join Date: 07-09-2002
Posted at 2:44 pm, 10th November 2002
No, It's about Scooter's Nostromo refit.
Co-Manager of Elite Roleplaying
Had nightmares of all the bad ideas recieved about the ERP map.
Logalot
Lieutenant

Posts: 262
Join Date: 07-09-2002
Posted at 3:57 am, 11th November 2002
Luke's USS Keystone has officially been released, it's on the list up there, or, for those of you with anti-scrolling beliefs:

Download it here!
Co-Manager of Elite Roleplaying
Had nightmares of all the bad ideas recieved about the ERP map.
LightSoup
Cadet 4th Year

Posts: 44
Join Date: 05-10-2002
Posted at 1:10 pm, 11th November 2002
The link don't work. Heh, geocities must be having bandwidth problems.
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 3:31 pm, 11th November 2002
Geocities doesn't allow off-site linking. Na na!

http://www.vmb-ca.com/efmods/usskeystone.zip

Captain of the USS Serenity
Crusader
Posted at 5:45 pm, 11th November 2002
Wow im making my own map


Name:USS Everest

Descryption:Its using the warpcore from keystone. But its suppposed to be a temoral ship. Its keystone modified with deck3,4,5 and bigger decks

mapper:ME
Manhunter
Commander

Posts: 625
Join Date: 29-05-2002
Posted at 6:33 pm, 11th November 2002
Pst doent forget to log in. Na na!


Chief of Security/Tactical on the USS Serenity

Logalot
Lieutenant

Posts: 262
Join Date: 07-09-2002
Posted at 9:02 pm, 11th November 2002
Did Luke say that was okay?
Co-Manager of Elite Roleplaying
Had nightmares of all the bad ideas recieved about the ERP map.
Commander luke
Commander

Posts: 612
Join Date: 23-06-2002
Posted at 9:22 pm, 11th November 2002
YEah, I gave him the .Map, I told him he could use it as long as he gave me credit for the warp-core.


BTW: Theres a damn glass thing in the middle of the engineering door, i'm gonna e-mail a revised version to Scooter to put it up on his webspace.
Damn, lost 400 posts...
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 11:30 pm, 11th November 2002
USS Keystone updated.
http://www.vmb-ca.com/efmods/usskeystone.zip

Captain of the USS Serenity
Logalot
Lieutenant

Posts: 262
Join Date: 07-09-2002
Posted at 12:23 pm, 22nd November 2002
Speaking of updates, I gotta update this list....

EDIT: The Keystone really neads a longer description. I'll write one up the afternoon.
Co-Manager of Elite Roleplaying
Had nightmares of all the bad ideas recieved about the ERP map.
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 3:39 pm, 22nd November 2002
I'm going to take the usskeystone off my web server now because I've put it on effiles.

Captain of the USS Serenity
Logalot
Lieutenant

Posts: 262
Join Date: 07-09-2002
Posted at 10:08 pm, 22nd November 2002
Thanks for hosting it Scooter!
Co-Manager of Elite Roleplaying
Had nightmares of all the bad ideas recieved about the ERP map.
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 11:17 pm, 22nd November 2002
Always glad to help out! Grin

Captain of the USS Serenity