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Virtual Game Mission Types

EFMods Forum Archive - Secret Virtual game
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 3:23 am, 24th October 2002
It's hard to come up with ideas for a mission, so for the past few months I've been analyzing every episode of TOS and TNG, to see what a routine mission is, and here are the results, to inspire us all. I also included acceptable non-routine mission types, and made sure to exclude rare occurances (like anything involving Data).

Quote:
Three ways to start:
  1. Here's your orders, go do it.
  2. Change of orders, do this instead.
  3. Carrying out orders when something goes wrong (with a ship's system or crew member).

Missions types
==========
Routine:
  Assistance:
    Search for missing starships or people
    Respond to distress call (ship or station or planet) [natural disaster or attack]
  Diplomacy:
    Mediate between two groups as a third-party
    Meet with potential Federation member planet
    Visit Federation colony or outpost
  Exploration:
    Explore an uncharted region of space/star system/planet
    First contact
    Investigate strange occurrances
    Negotiate a treaty with a planet or station
    Travel through unfriendly territory
  Policing:
    Arrest criminals
    Investigate crimes
  Science:
    Study galactic phenomena or geological activity
    Terraforming
    Test experimental technologies/systems upgrades
  Other:
    Docking for maintenance
    Rendezvous with another vessel for whatever reason
    Shoreleave
    Surveillance/reconnaisance or other secret mission
    Transport cargo/people
Non-routine:
  A glorious battle (has to be for a good reason)
  A love story
  A special guest visits the ship
  Character-building story
  Encounter individual(s) (friendly or hostile) [bipedal or space-borne] {superior or inferior}
  Holodeck malfunctions
  Stumble across interesting debris (human or alien)
  The ship gets stuck or someone gets stranded
  Time travel or alternate universe
  Violate the prime directive
  War game


Captain of the USS Serenity
sporto78
Captain

Posts: 1365
Join Date: 19-04-2002
Posted at 5:52 am, 24th October 2002
Wow, we've had a lot of non-routine missions Grin

Commander Sporto78
Chief Engineer
U.S.S. Serenity


Life is good.
Simmo666
Rear Admiral

Posts: 4620
Join Date: 12-01-2002
Posted at 12:30 pm, 24th October 2002
Our time travel episode is coming soon remember, the one that I planned to do 2 missions back or something.

Rear Admiral Simmo666
Commanding Officer - Starbase 460
Member of the Year 2002
REMEMBER: Scooter crashed the SQL Server on 25th November 2002 - really? did he? i forgot that
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 2:47 pm, 24th October 2002
A non-routine mission should start off as a routine mission. Previously, we've been going back to starbase after every mission because we've had to transfer crew. Normally, a starship is gone for quite some time and receives orders via subspace radio.

Captain of the USS Serenity
Ens. Crusader
Lieutenant-Junior Grade

Posts: 82
Join Date: 20-10-2002
Posted at 4:26 pm, 24th October 2002
TIME TRAVLE

wOOt wOOt
Asistant cheif science officer USS Serinity


Manhunter
Commander

Posts: 625
Join Date: 29-05-2002
Posted at 1:22 am, 25th October 2002
Tat time travel thing will be very cool Cool!


Chief of Security/Tactical on the USS Serenity