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deck01.map

EFMods Forum Archive - Mapping Help
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 3:48 pm, 28th October 2002
I'm trying to add a target_level_change for deck 15 to deck 1. As we know from before, something is wrong with my BSP. Here's the junk.txt printout.

C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEF\maps\tour>C:\PROGRA~1\Raven\STARTR~1\Tools\\q3map -qdir STARTR~1 C:\PROGRA~1\Raven\STARTR~1\baseEF/maps/tour/deck01.map
STEFMap v1.1a (c) 2000 Ravensoft Inc.
---- map ----
entering c:/progra~1/raven/startr~1/baseef/scripts/shaderlist.txt
entering c:/progra~1/raven/startr~1/baseef/scripts/common.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/gfx.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/dreadNought3.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/voyager.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/transporter.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/borg.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/engineering.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/damagedvoyager.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/stmodels.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/scavenger.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/decals.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/stasis.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/forge.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/holodeck_temple.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/holodeck_training.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/ctf2.shader
entering c:\progra~1\raven\startr~1\baseef/maps/tour/deck01.map
WARNING: Couldn't find image for shader textures/conference/cscreen2
Entity 0, Brush 672: mixed CONTENTS_DETAIL and CONTENTS_STRUCTURAL
WARNING: Couldn't find image for shader textures/common/light_floor
WARNING: Couldn't find image for shader noshader
WARNING: node without a volume
writing c:\progra~1\raven\startr~1\baseef/maps/tour/deck01.prt
WARNING: Couldn't find image for shader flareShader
Writing c:\progra~1\raven\startr~1\baseef/maps/tour/deck01.bsp
39 seconds elapsed

C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEF\maps\tour>C:\PROGRA~1\Raven\STARTR~1\Tools\\q3map -vis -qdir STARTR~1 C:\PROGRA~1\Raven\STARTR~1\baseEF/maps/tour/deck01.map
STEFMap v1.1a (c) 2000 Ravensoft Inc.
---- vis ----
reading c:\progra~1\raven\startr~1\baseef/maps/tour/deck01.bsp
reading c:\progra~1\raven\startr~1\baseef/maps/tour/deck01.prt
747 portalclusters
2399 numportals
4798 active portals
0 hint portals
visdatasize:71720
0...1...2...3...4...5...6...7...8...9... (11)
8 average number of passages per leaf
12 MB required passage memory
0...1...2...3...4...5...6...7...8...9... (27)
0...1...2...3...4...5...6...7...8...9... (75Cool!
creating leaf vis...
Average clusters visible: 394
writing c:\progra~1\raven\startr~1\baseef/maps/tour/deck01.bsp
818.0 seconds elapsed

C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEF\maps\tour>C:\PROGRA~1\Raven\STARTR~1\Tools\\q3map -light -qdir STARTR~1 -extra C:\PROGRA~1\Raven\STARTR~1\baseEF/maps/tour/deck01.map
STEFMap v1.1a (c) 2000 Ravensoft Inc.
----- light ----
Extra detail tracing
entering c:/progra~1/raven/startr~1/baseef/scripts/shaderlist.txt
entering c:/progra~1/raven/startr~1/baseef/scripts/common.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/gfx.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/dreadNought3.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/voyager.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/transporter.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/borg.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/engineering.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/damagedvoyager.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/stmodels.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/scavenger.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/decals.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/stasis.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/forge.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/holodeck_temple.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/holodeck_training.shader
entering c:/progra~1/raven/startr~1/baseef/scripts/ctf2.shader
reading c:\progra~1\raven\startr~1\baseef/maps/tour/deck01.bsp
WARNING: Couldn't find image for shader flareShader
32 light emitting surfaces
0...1...2...3...4...5...6...7...8...9... (1)
0...1...2...3...4...5...6...7...8...9... (162)
writing c:\progra~1\raven\startr~1\baseef/maps/tour/deck01.bsp
188 seconds elapsed

Captain of the USS Serenity
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 4:18 am, 9th November 2002
Sorry for bumping, but I really need to fix this problem.

Captain of the USS Serenity
Dobberman
Fleet Admiral

Posts: 1998
Join Date: 29-12-2001
Posted at 4:24 pm, 9th November 2002
but there's nothing seriously wrong with that!
No matter what I choose, no matter how much I buy, the ones I love will always be the ones who pay. Whatever life holds in store for me, I will never forget these words, "with great parents comes great reliability." This is my gift; their purse. Who am I? I'm Dobberman.
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 4:27 pm, 9th November 2002
So why does target_level_change for deck 15 not work?

Captain of the USS Serenity
Dobberman
Fleet Admiral

Posts: 1998
Join Date: 29-12-2001
Posted at 4:40 pm, 9th November 2002
dunno, press N on it and copy out everything you have written in it.
No matter what I choose, no matter how much I buy, the ones I love will always be the ones who pay. Whatever life holds in store for me, I will never forget these words, "with great parents comes great reliability." This is my gift; their purse. Who am I? I'm Dobberman.
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 4:47 pm, 9th November 2002
I copied the deck 11 target_leve_change and changed the 11's to 15's.

classname target_level_change
mapname tour/deck15
origin -3612 -3160 -3916
spawnflags 1
targetname tour_turbo_15

Captain of the USS Serenity
Dobberman
Fleet Admiral

Posts: 1998
Join Date: 29-12-2001
Posted at 12:28 am, 10th November 2002
does that correspond with the turbolift.dat
No matter what I choose, no matter how much I buy, the ones I love will always be the ones who pay. Whatever life holds in store for me, I will never forget these words, "with great parents comes great reliability." This is my gift; their purse. Who am I? I'm Dobberman.
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 12:29 am, 10th November 2002
Yup, my turbolift.dat file has targetnames for each deck, to allow for future expansion.

Alright, here is detailed analysis of problem:
1. turbolift.dat file has deck 15 action set "use tour_turbo_15"
2. I've added a target_level_change called tour_turbo_15 to each map (except deck15.map)
3. button in turbolift doesn't work, and typing "use tour_turbo_15" into the console doesn't work either, therefore problem must be with the map

Captain of the USS Serenity
Mikey_Carr
Commander

Posts: 798
Join Date: 07-06-2002
Posted at 8:57 pm, 24th November 2002
There isn't a deck15 map, that is your problem, it should be tour/deck15

Chief of Operations on the USS Serenity

Legend Of Zelda: The Ocarina of Time, Again!!!!! With the new GC Version!!!!!
Scooter
Morale Officer

Posts: 2898
Join Date: 08-05-2002
Posted at 9:57 pm, 24th November 2002
Actually, it turns out the problem was a corrupt installation of EF. When I say deck15 I mean tour/deck15

Captain of the USS Serenity